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Kit commands

Players

Command Result
/kits Lists existing kits
/kit claim <id> Claims a kit while enforcing its access policy, uses, and cooldown

Administration

Command Result
/kit create <name> [uses] [cooldownSeconds] Creates a kit from the executor's inventory
/kit info <id> Shows ID, name, uses, cooldown, items, description, and access
/kit edit <id> name <name> Changes only the display name
/kit edit <id> uses <value> Changes the total uses in the definition
/kit edit <id> cooldown <seconds> Changes the definition cooldown
/kit edit <id> description <text> Sets the description
/kit edit <id> description clear Clears the description
/kit edit <id> items Replaces items with the executor's inventory
/kit edit <id> access public Allows every player to claim the kit
/kit edit <id> access restricted Requires the kit-specific node again
/kit give <player> <id> Delivers the kit without consuming progress
/kit reset <player> <id> Resets one kit for an online player
/kit reset <player> all Resets every kit for an online player
/kit delete <id> Deletes the kit definition
/kit reload Reloads kits and player data

Names containing spaces require quotes during creation:

/kit create "Starter Kit" 1 3600

give and reset require an online player. Offline UUID operations are not part of this release.

The create command always creates a restricted kit. Review the definition and use access public only when it should be globally available. Grants and denies are not queried while the kit is public.

Autocomplete

Kit arguments suggest loaded IDs. For claim, suggestions are filtered to kits that the player can attempt to claim.